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HOW TO GET MORE FPS IN CSGO 2016 PC
These limitations and attempts at creating artificial parity between the consoles and PC have caused these developers to receive much flak from PC gamers, while also igniting on-going debates between PC and console gamers. What’s worse, is that in some cases we’ve seen developers actually enforce these limitations on the PC version as well, even though they aren’t necessary. It’s one thing to be technically limited when developing a game and being honest about it and it’s another to pass of the limitation as a feature or an art-style decision. Earlier this year, Ready At Dawn (developer of the upcoming game The Order 1886) actually stated that they chose to develop their game at 30 FPS because it delivers a “Filmic look”. Unfortunately, more and more we’re seeing developers having to limit their games on the new consoles in both resolution and frame-rate (the former of which is a topic for another article) when compared to the PC version of the very same games, and even going as far as to justify these limitations as stylistic choices. The fact that this is even being debated now, after so many years of both PC and console gaming co-existing seems strange, doesn’t it? Well, the reason we’re talking about this now is because with the latest generation of consoles many gamers were expecting to see console games that can rival even the most high-end PCs, in terms of graphical fidelity and technical capabilities. In this report, we’ll be taking a look at some of these arguments and attempt to clarify some of the misinformation that is often used in them. or rather the lack thereof, in the case of some arguments. One topic that seems to keep coming up in the ever-growing battle between PC and Console is the difference between 30 and 60 FPS. As someone who loves video games, I spend a lot of time discussing them on the internet via various Reddit communities, forums, and when I can stomach it the YouTube comment section.